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Does anyone know why triangle splatting never took off? I would think it would be much more suited to GPU rendering.

https://trianglesplatting.github.io/



It still might, at least in some niches? The paper is not that old.

It's more than year old, that's pretty old in this fast moving space. I guess it's possible it will get more popular, but I haven't seen it get any traction at all, gaussian splats however are getting more and more development and adoption.

https://arxiv.org/abs/2505.19175




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