Their demo example for the touch interface is piano keys? That's a 2010 Scott Forstall level of skeuomorphism that doesn't translate well for a laptop screen because it's not convenient.
The hands are also almost in the exact same image Steve Jobs had on a slide during the iPad keynote showing touch on a laptop is not ergonomic. It's poetic, almost.
Jobs routinely shit-talked product features and categories that Apple later went into, including both phones and tablets. People complained about it when he was alive, but now we’re asked to fondly recall how consistent he was?
"We've done tons of user testing on this, and it turns out it doesn't work," Jobs said at the company's "Back to the Mac" event in 2010. "Touch surfaces don't want to be vertical. It gives great demo but after a short period of time, you start to fatigue and after an extended period of time, your arm wants to fall off," Jobs continued. "It doesn't work, it's ergonomically terrible."
Well my arms didn't get longer, that's for sure. Also MacOS and software made for MacOS doesn't optimize for touch targets unlike something that will be distributed on iOS/iPadOS.
Not that novel. The first ergonomics studies on touchscreens were done in the seventies. In 2010, touchscreens were already sophisticated technology and well established in many settings.
I got my first laptop with a digital pen and touchscreen in 2008 or so. They were rare back then, but nothing groundbreaking new. The touchscreen did suck though.
Macbook Pros attempt to cater to every slim use case simultaneously, with the idea that if they can handle a use case someone else can’t, they’ll sell another laptop.
From past experience (not for quite a few years, but some at least): oh heck no. I loved simulating locally, but the deeply limited touch handling made it infeasible a lot of the time. The dev -> install -> run -> dev cycle is dramatically faster in the emulator, and you don't need to have multiple devices nearby if you're building custom UI for each size.
I think there was a modifier key + click and drag to simulate a pinch, so at least some gestures can be simulated. But since one is developing for the mobile device, it makes sense to tether the device and send builds to test out on the target device itself.
I agree that a piano demo seems like a bad idea. But damn if I don’t daily long for the iOS 6 days where buttons and tappable areas were well defined and there were some fun and whimsy to the interface. As compared to the flat unintuitive desolate landscape of recent years. I would rather have a big animated cassette deck in my music player than the current overly polished full page advert I get every time I open the app. At least Forstall and his team cared enough.
As a longtime laptop musician, using the QWERTY keyboard to play notes in the absence of a MIDI controller is infinitely preferable to this goofy demo.
Apple better have some better use examples than THAT.
Reminds me of that stupid DJ demo of the touch bar. Did any DJ actually use that in practice? Well if they do they better hold on to their now vintage MacBook.
Yeah, piano playing was a bad example. There’s a reason MIDI keyboard manufacturers try so hard to replicate the weighted feel of a real piano. Your fingers need feedback.
An interesting aside here, there is no one, true style of action for keyboard instruments and no one, true type of feedback.
I have a good 88-note hammer action stage piano. I love it for acoustic pianos and it's OK for electric pianos (Rhodes, Wurlitzer) but it sucks a bit for organ, clavinet and synths.
I've seen people play Hammond really, really well on a weighted keybeds but it's much easier to just plug a second cheap(er) synth action controller in for organ parts.
I've never met anyone that really liked playing a tablet screen though. :P
How is it convenient? A pro workflow is not holding your arm with the finger up in the air trying to avoid accidental taps, when you can get a small 25 key akai midi controller for a 100 usd. And it's easy to carry around and comes with velocity-sensitive keys and pressure-sensitive pads.