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> He compared Visual C++ 6's debugger on hardware from the time to current Visual Studio's debugger on current hardware, and found the former much faster when performing the exact same tasks on the exact same project file and code files.

this shouldn't be right, wtf



Yes, it really shouldn’t, and so Casey goes to great and careful lengths to fully evidence these results. This is a nuance that’s easy to miss in evangelizing “Casey Muratori content” to others. It’s easy to gloss “abjectly unacceptable performance” as “bad performance”.

And people still come out of the woodwork with a parade of excuses, and sometimes he addresses those too. But it's no wonder that he gets a bit brisk or blunt with people, and turns off others who haven't been following along.

https://www.youtube.com/watch?v=GC-0tCy4P1U at 21:30 for modern Visual Studio and then 35:51 for Windows XP era Visual Studio.



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