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Dad’s Custom Atari Peripherals (goto10retro.com)
63 points by rbanffy 3 days ago | 9 comments


A fun story, but what really grabbed me was the story he linked to about the author's father, the engineer: https://lostincyberspace.substack.com/p/son-of-a-son-of-a

The parallel cable for the keyboard reminded me of a hack I did back in the day, stripping wires from two SNES controllers and connecting them to a DB25 connector to plug into the parallel port of my PC running MAME. The cool thing with the parallel port is that you can control most of the pins individually, so it was pretty trivial to write a driver to send/receive the control messages the SNES controllers expected.

Sadly this kind of thing is not possible anymore on modern consoles, due to the highly locked-down protocols they use.

Have you seen the xbox adaptive controller?

All the recent generations accept USB controllers, is there really much locked down in there?

I don't know about the Xbox side of things, but ps4/5 there's an 8 minute lockout if it's not an officially license controller[1]. Ways around this are taking an official PCB from a ps4/5 controller and soldering external buttons to it. Another is getting a pcb with a usb passthru, which you can use something like a magicboot, which you load up with controller firmware/binary file, which is not an officially supported method, you're technically supposed to dump your own from an existing controller you own, but still I don't know the real legality of that all either.

1) https://gp2040-ce.info/faq/faq-console-compatibility/#why-do...


I've got an arcade stick that only works on Xbox if you daisy-chain an official controller to it. There is some kind of authentication passthrough required.

You can still just direct solder to any of the shelf controller pcb to make your own devices. There are also more resources out there than ever before for creating your own inputs.

https://youtu.be/Ug06dhahqg0


Another Decathalon survivor here.



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